About 9 weeks ago, I would have told you that games do not count and do not deserve the same attention as great literature, art, and film. That was because I am not a gamer, thus have not played many or researched many games. After looking at game pieces such as That Dragon, Cancer, I can now honestly say that I believe that some games should be given that attention. That Dragon, Cancer can be looked at as a journey of hope in the shadow of death. This narrative video game offers an engaging story about a four year old boy, Joel Green, who is fighting cancer. Like several pieces that we looked at, this took a personal story from the author and gave it an interactive layer. The trailer can be found here:
Not all games with Transmedia elements are augmented reality. Take for instance this year’s “Quantum Break”. A live action series was produced in order to help enhance the story. When players play through enough action scenes, they will have to make a decision from the villain’s point of view, a perspective rarely seen in video games. A one hour show will play after each decision is made, showing the consequences of the choices. Halo is a well known game series, and it has expanded its universe to have novels, a direct to dvd film, and even an upcoming Showtime series. When it comes down to looking at interactivity, most games are letting the player “help” the story move on. In games like Battlefield, players are just given a laundry list of objectives, and once the laundry list is completed, the game is finished. Other times, games will actually let the player steer the story. These games will often have multiple endings which can be reached in different ways. A game might choose an ending for the player based off of their choices (Call of Duty Black Ops 2) or based off of a decision making scene at the end of the game (Grand Theft Auto V), typically found in a “who do you want to sacrifice” scene. Games can also interact with players like in the case of Grand Theft Auto V, where the in-game shrink gives you a complimentary evaluation about your in-game behavior. (This was mine)
Either way, I promise you that games play a very big role in digital humanities.